namespace Domain; public class RenderResult { public List Frames { get; set; } = []; public ExpIniConfig ExpIniConfig { get; set; } = null!; } public class ExpIniConfig { public uint RowCount { get; set; } public uint OddColumnCount { get; set; } public uint EvenColumnCount { get; set; } public IEnumerable FrameInfos { get; set; } = []; } public class FrameInfo { public uint Number { get; set; } public uint Row { get; set; } public uint Column { get; set; } public ExpState State { get; set; } } public enum ExpState { E, //поправить Z, //поправить }