using Domain.Interfaces; using Make3.CommonTypes.Interfaces; using Make3.CommonTypes.Interfaces.Matrices; namespace Domain; public class BigFrameLayerRenderResult { public uint Row { get; set; } public uint Column { get; set; } public uint FrameSizeX { get; set; } public uint FrameSizeY { get; set; } // или пиксели? public required IBinaryMask Automask { get; set; } //типа автомаска public double[,] Table1 { get; set; } public double[,] Table2 { get; set; } public double[,] Table3 { get; set; } public double[,] Table4 { get; set; } public List FrameInfos { get; set; } = []; }